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Devlog
Documentation
May 25, 2026
by
JortMort
Documentation My final game result turned out pretty similar to the concept I outlined in my initial devlog, though there are a few differences. I initially had the idea to have a tower upgrade system...
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Week 4 Devlog - Sounds and Level Design
May 17, 2026
by
JortMort
This week I worked on rounding out my game, with a focus on sounds and multiple levels. The issue I had last week was fixed, I had just been building the wrong scenes without realizing. I worked on im...
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Week 3 Devlog - Animations and UI
May 10, 2026
by
JortMort
Week 3 - Animations This week the class focused on animations and visuals, and so i added in animations for my cats and mouse, as well as making the placeable areas much more apparent to the player. I...
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Week 2 Devlog - Tower Placement
May 03, 2026
by
JortMort
Week 2 - Tower Placement This week the class goal was to work on level blocking, which I worked on alongside adding the ability to place towers in game, as this was required in order to have the game...
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Week 1 Devlog - Ai Pathfinding
April 25, 2026
by
JortMort
Basic AI Behavior Devlog This is the first active Devlog for my game Cats and Mouse, and focuses on the AI path finding While there was a focus on player movement this week, that doesn't apply to my g...
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Game Concpet Devlog
April 19, 2026
by
JortMort
Cats and Mouse Concept Statement: A spin on the tower defense genre involving ridding the walls of your mouse filled house with an army of cats. Craft clever solutions to levels and deploy each cat wi...
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